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About Us

Hello everyone, it's William here. I have switched to this deck I wanted to make a deck with ice wizard and graveyard (some of the legendaries) I have. This deck has gotten me to my current best trophy count (2832 trophies). Without any further ado, the Ice Pekka Graveyard deck!

Cards:

Fire Spirits:
For 2 elixir, one of the best cards in the games, both offensively and defensively. At tournament cap, together all 3 of them deal 507 damage total. They are your counter to minions, minion horde, etc. Add to any push to guard against minion horde, as it is your greatest weakness with this deck. On defense, use them to kill supporting troops when they are distracted. They are also great at countering elite barbs, which are the current meta.

Mega Minion:
Not much to say. For 3 elixir, does high damage and has decent health. Use this card to defend your opponent's push, and then add several cards for a powerful counter-push! Also a great counter to elite barbs if they are distracted.

PEKKA:
One of your main win conditions. For seven elixir, you close to giant's health, with the damage of balloon. Never use this card alone, as it can be countered by almost everything because of her slow attack and movement speed. I don't recommend using her until double elixir because of her high cost. On defense, use her to destroy the tank. She can almost 4 shot giant at tournament standards. Then, add cards to make a huge counter-push. On offense, always place at the back and use her slow movement speed to your advantage to add more supporting troops.

Zap:
Again, not much to say. Stops hordes and resets sparky, inferno tower/dragon, etc. One of the most versatile cards. Use like you would use it in any other deck.

Valkyrie:
A great card for defense and launching counter-pushes. For 4 elixir, you get a high HP mini tank that does decent area damage in a 360 degree arc. Save her for defense, as she is your main counter to elite barbs. On defense, place her directly on top of the supporting troops and she will kill them in a few spins. Then add cards, and you've got yourself a nice counter-push. On offense use her to clear the way for PEKKA, like against skeleton army, goblins, etc.

Ice Wizard:
One of the best cards in the game PERIOD. For only 3 elixir, you get a AOE dealer that slows and can't be fireballed. Pair him up with Valkyrie and Musketeer on defense to stop any push in their tracks. On offense, he will be the main support troop for your PEKKA.

Graveyard Spell: (replaceable with goblin barrel)
Your other main win condition. If ignored, it's a guaranteed tower. Use this 99% of the time only on offense and double elixir time. Don't reveal until it is too late for your opponent to defend it. In desperate situations, use graveyard to distract the supports long enough for you to get enough elixir to stop the tank.

Musketeer:
A great card in general. For 4 elixir, you get a air-targeting troop that has decent attack speed and damage, and can't be fireballed. If ignored behind a Valk or PEKKA, can do massive damage. She also has a huge attack range, (not as large as princess, mind you), so she can outrange cannon and some other defenses. Another trick with her is when you have a tower on your opponent and their other arena tower has 300 or lower health, is to place her in the middle on their side, in the 'L' shape thing. She will take 2 steps, and start firing. Your opponent won't expect this the first time you use it, and you will take the tower.

 

Strategy:
It's pretty hard to get a bad starting hand with this deck, unless you get PEKKA, zap, graveyard, and fire spirits. Otherwise, place ice wizard, musketeer or mega minion at the back. See what your opponent does and act rationally. Musketeer + ice wizard is a mini push that I like to use once they have used their Valk. Just make sure to use the ice wizard as the tank as he is more tanky than musketeer. Use Valk + fire spirits to defend against elite barbs, and then pair up with ice wizard or musketeer or mega minion for a fine counter-push.
At double elixir, immediately drop a PEKKA down. She moves slow, so you will need to push as fast as possible in case you have to make an emergency push at the end. When the PEKKA gets halfway to the bridge, place down musketeer and ice wizard. If they place down inferno tower, place mega minion in the middle to take that down quickly, before your PEKKA dies. If you know your opponent has minion horde, place fire spirits in the back after you put down supporting troops to guard against it. Then, for your final surprise, place graveyard spell down. That should be enough for a tower. Then just keep adding troops, and hopefully you can 3 crown them easily.

I hope this guide helped, and good luck using this exciting deck as it is meta, but doesn't use elite barbs or bowler!

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